Chapter 6. Methods and Frameworks – Building Adaptive Foresight Skills

3. Innovation (Divergent thinking)

Key Practice Specialties and Communities for Adaptive Foresight 


Key Innovation-Associated Practitioner Methods

Appreciative Inquiry
Collective inquiry into past or current best events, practices in a group, to better imagine what could be.

Uncritical group idea generation (“quantity over quality”), usually followed later by critical methods.

Creative Visualization
Imagining achievable positive outcomes in detail, and strategies and actions that will help them occur.

Cross Impact Analysis
Creation of a matrix of future-relevant variables, exploration of how the variables may affect each other.

Crowdsourced and Open Foresight
Free, online, open access, incentivized process to crowdsource foresight opinions from an online group.

Debate and Point/Counterpoint
Time-limited researched arguments w/opposing views. Teams may have to argue views they don’t hold.

Design Thinking
Innovation methods designers use to improve user empathy, design creativity, and problem-solution fit.

Entrepreneurship and Intrapreneurship
Identifying and starting a new business venture, and participating in its risks and rewards.

Expert Panels
Typically 15 or fewer subject matter experts tasked to generate ideas, analyze options, or give feedback.

Futures Wheels
Graphical mapping of direct and indirect consequences of a particular process, change or event.

Gamestorming and Role-Playing
The use of facilitated games, interactive activities, dramatic environments for ideation and innovation.

Ideation Management Platforms
Software platforms designed to elicit, compare, and refine actionable ideas in a variety of categories.

Morphological Analysis
Analytical methods to map and explore the solution space for a problem domain (Example: TRIZ).

Rapid Prototyping
Rapid design and fabrication of prototype products, often via CADCAM, CNC or additive manufacturing.

Scenario and Narrative Development
Visions of future states and plausible changes leading to them. Many methods (Ex: GBN Method).

Six Hats
Six thinking modes helpful to facilitate group & individ. idea generation and critique (Edward De Bono).

Speculative Literature
Alternate history, alternative futures, counterfactual history, future history, sci-fi, & futuristic fiction.

User Experience Design
Innovations and experiments to improve usability, ease, and enjoyment of the product by customers.

Ethnographic foresight practice framework that shifts focus from the drivers to the impacts of change.

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